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Space Hulk réédité
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Grum


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Joined: 18 Aug 2009
Posts: 3

PostPosted: Tue 18 Aug - 14:00 (2009)    Post subject: Space Hulk réédité Reply with quote

bonjour !

comme vous le savez (ou pas) space hulk (de GW) va etre réédité en petite quantité !

je voulais juste savoir si pour cette version les figurines serait prépeintes a l'intérieur de la boite!
sur le site officiel, on dirait bien que oui !

http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat1800…

meci pour vos infos !


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Publicité






PostPosted: Tue 18 Aug - 14:00 (2009)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Ben
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PostPosted: Tue 18 Aug - 14:37 (2009)    Post subject: Space Hulk réédité Reply with quote

Le mieux serait de poser la question à des vendeurs de chez games... On ne distribue pas leurs jeux ... (surtout que les jeux à petits tirages sont généralement en exclusivité à la VPC Games).

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elric9999


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Joined: 11 Aug 2009
Posts: 18
Localisation: saint-denis

PostPosted: Tue 18 Aug - 23:07 (2009)    Post subject: Space Hulk réédité Reply with quote

Par contre, j'ai demandé de mon côté à des personnes qui ont déjà fait la pré-commande et d'après eux, les figues ne sont pas du tout pré-peinte, il faudra tout faire soi-même Evil or Very Mad

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MSN
thomas


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Joined: 11 Aug 2009
Posts: 39
Localisation: Pantin

PostPosted: Wed 19 Aug - 10:20 (2009)    Post subject: Space Hulk réédité Reply with quote

En même temps, vu la qualité de peinture affichée sur le site... si c'était du prepeint ou c'est en quantité très très limitée... ou ils ont mis 2 ans rien que pour peindre les figs ! ^^

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Grum


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Joined: 18 Aug 2009
Posts: 3

PostPosted: Wed 19 Aug - 14:15 (2009)    Post subject: Space Hulk réédité Reply with quote

c'est effectivement du prépeint monocouleur, des bonnes vieilles grappes de figurines
rouge sang pour les marines, bleu nuit pour les genestealers
a noter que chaque fig est unique !


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thomas


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Joined: 11 Aug 2009
Posts: 39
Localisation: Pantin

PostPosted: Wed 19 Aug - 17:00 (2009)    Post subject: Space Hulk réédité Reply with quote

ouais... du plastique de couleur quoi ^^
En revanche les figs uniques c'est le détail qui tue ! Shocked


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Ben
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PostPosted: Wed 19 Aug - 17:44 (2009)    Post subject: Space Hulk réédité Reply with quote

Il sera dispo au Games à côté de chez nous  ; )

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Sylvain
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PostPosted: Fri 21 Aug - 10:39 (2009)    Post subject: Space Hulk réédité Reply with quote

sortie 5 septembre. Cependant aucune information sur les règles, la rétro compatibilité, s'il y a les 2 extensions dedans ect... un peu maigre pour 78 euros :/

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DevilDog


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Joined: 04 Aug 2009
Posts: 13
Localisation: Paris

PostPosted: Sat 29 Aug - 23:22 (2009)    Post subject: Space Hulk réédité Reply with quote

Sniff entre ça, Blood Bowl et Epic Games sait exciter ma fibre nostalgique... Manquerait plus qu'il nous ré-édite Man'O'War...
_________________
PATAPOUIK !!!

Fabricant de Boit'aKarte de Père en Fils...


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Ben
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PostPosted: Mon 31 Aug - 14:25 (2009)    Post subject: Space Hulk réédité Reply with quote

Finalement il sera dispo chez nous donc si vous en voulez n'hésitez pas à le dire ... Merci Mr. Green

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barbu
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PostPosted: Mon 31 Aug - 16:08 (2009)    Post subject: Space Hulk réédité Reply with quote

p****n 80 euros quand meme...

j'ai beau etre nostalgique, ... ça pique ^^


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DevilDog


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Joined: 04 Aug 2009
Posts: 13
Localisation: Paris

PostPosted: Tue 1 Sep - 23:05 (2009)    Post subject: Space Hulk réédité Reply with quote

arb wrote:
p****n 80 euros quand meme...

j'ai beau etre nostalgique, ... ça pique ^^




Bah c'est du plastique et du carton de qualité quoi... Sans compter un bouquin de règles avec au moins 5 pages d'illustrations couleurs A4... Very Happy

Bon faut que j'aille rançonner Mamie...
_________________
PATAPOUIK !!!

Fabricant de Boit'aKarte de Père en Fils...


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barbu
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PostPosted: Wed 2 Sep - 10:04 (2009)    Post subject: Space Hulk réédité Reply with quote

non franchement la boite a l'air magnifique !!!

réellement ça les vaux...


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Sylvain
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PostPosted: Thu 3 Sep - 18:41 (2009)    Post subject: Space Hulk réédité Reply with quote

Pour info voila ce que j'ai trouve sur un forum sur la différence v1/v2 et la v3

-------

For all interested, here is a list of changes and additions compared to the original Edition 1 Rulebook:

Timer:
Fixed time for the Marines (Sandwatch). No bonuses from any source.

Sergeant:
As long as there´s a Sergeant in the team you are allowed to re-draw the CP-counter at the beginning of the Marine´s turn.

Movement:
Stealer may perform a 90° turn while moving one square. This is free. No Cost, no additional action needed (no additional shot for a marine on overwatch)
Single 90° turn for Stealers now cost 1 AP.
Alien move sideways cost changed to 1 AP.

LOS:
LOS changed to 90° front arc = same as LOF.
A model on the first square adjacent to a room can see all squares of the room (as usual). Stepping one square back reduces the LOS to a straight line through the room. No squares left or right of these fields can be seen.

Close Combat:
New action: Guard.
Costs 2AP and stays until end of Stealer-Phase. In CC the Marine may re-roll 1 of his CC-dice. Guard stays active even if the marine is attacked or performs other actions. No Guard and Overwatch at the same time.

Shooting:
Overwatch also automatically shoots at doors being closed in LOS.
Unjamming a weapon in Stealer Phase (1AP) puts the Marine back into Overwatch!
Jammed weapons are automatically repaired at the end of Stealer Phase.

Ladders (new rules):
Models may move from one level to the next using ladders.
Cost: Marine 2AP, Stealer 1AP.
A Marine stepping on a "Ladder-down" Marker must roll 1d6. On a 1 he falls down one level. No injury, but he loses all AP for that turn. Facing stays the same.

Objects:
Don´t block LOS. Are automatically picked-up when stepping on field, no cost. May be dropped for no cost. May be passed on for 1 AP. Blips may not step on a square that contains an object.

Weapons:
The weapons are based on ED1 and Deathwing but mostly with some altered rules.

Storm Bolter:
Sustained fire only goes down to 5+. You already get the sustained fire bonus even if the shot before was a "move and shoot" -action.
Sustain fire bonus is also added on Overwatch!

Flamer:
Only 6 Fllamer markers in game.
No self-destruct.
Surviving models may move within the flamed section but for each burning square they move onto they have to roll again to see if they get killed (2+).

Assault cannon:
Sustained fire only goes down to 4+
No full auto.
Malfunction may happen after re-load (instead of after the 10th shot)
Malfunction kills carrier. All other models/doors on section are killed on a 4+.

Chainfist: no changes

Lightning Claws:
2d6 +1 instead 2d6 +2 in CC. Independent of facing.

Power Sword: no changes.

Storm shield:
On CC from front square opponent rolls 1 CC-dice less.

Thunder Hammer:
CC: +1 to dice roll.

No Grenade Launcher.

Librarians:
+1 in CC.
No levels. Always starts with 20 PSI Points.
Force Axe: no changes.

PSI Powers:
Librarian may use PSI Points for PSI Powers. Only one use of Power per Marine turn. Does not cost AP. Does not count as action.

Three powers available:
1, Prevision:
Costs 1 PSI Point. Marine player may move CP marker one field.

2, Force Barrier:
Costs 2 PSI Points. Place marker max 12 fields away. No LOS needed. Stays till end of Stealer phase. Square may not be moved onto or fired through.
3, Psionic Storm:
Costs 3 PSI points. Target a Blip, Stealer or Section within 6 fields. No LOS needed. Directly targeted Stealer or Blip are killed on a 2+. When targeting a section, Stealers or Blips on section killed on 4+. No Effect on Marines or doors.

Broodloard :
A special Stealer. Maximum 1 in game, used in special missions.
When the stealer player converts a Blip with a "3" he may choose to place the Broodloard instead of the stealers.
The Broodloard is a Genestealer, plus:
When attacked in ranged combat at least 2 of the attacker´s dice have to show the needed result!
(That´s a double 6 for a bolter, or 5+5, 5+6, 6+6 for a bolter on overwatch, etc… so no chance for flamers to kill the Broodloard.)
Attacking or defending in Close Combat in front square the Broodloard adds the highest and lowest figure of its CC dice (So if he rolls 2+3+6 the result will be 2+6=

The Broodloard is immune to Psionic Storm attacks.

That´s all I found.
(I read the rules in german so maybe some terms I wrote here may have a slightly different name in the english rulebook)


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barbu
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PostPosted: Thu 3 Sep - 19:16 (2009)    Post subject: Space Hulk réédité Reply with quote

...

il faut vraiment que je me l'achete... les préco commence quand a troll?

merci pour ces point de règles, le jeux va etre genial!!!


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